Second Language Acquisition As A Mode Switching Process

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Second Language Acquisition as a Mode-Switching Process

This book analyses processes of mode-switching in second language acquisition as they relate to Korean learners of English. In this empirical study, the author examines how native language influences and shapes usage of second language, particularly when the two are so dramatically different both in terms of grammar and the cultures in which they are anchored. Learning to speak English, she argues, entails switching from the formulaic to the strategic mode so that varying speaking norms and linguistic values are fully understood. This results in a mode switch towards the target culture. This intriguing book will be of interest to students and scholars of applied linguistics, sociolinguistics and English language education.
Advanced Web Applications and Progressing E-Learning 2.0 Technologies in Higher Education

With the relevant use of internet technologies such as Web 2.0 tools, e-learning can be a way to teach students anywhere at any time. Quality internet connection and a mobile device, such as a smartphone or tablet, offer students the capacities to grow along with knowledge, lectures, and helpful advice for learning in good conditions. Advanced Web Applications and Progressing E-Learning 2.0 Technologies in Higher Education is an essential reference source providing relevant theoretical frameworks and the latest empirical research findings in e-learning and mobile learning in modern higher education and its applications in other professional fields such as medical education. Featuring research on topics such as m-learning, knowledge management technologies, computer graphics, image processing, and web-based communities, this book is ideally designed for professionals and researchers seeking coverage on education, adult education, sociology, computer science, and information technology.
Research Anthology on Developments in Gamification and Game-Based Learning

Author: Management Association, Information Resources
language: en
Publisher: IGI Global
Release Date: 2021-11-26
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.