Scratch 2 0 Beginner S Guide Second Edition


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Scratch 2.0 Beginner's Guide Second Edition


Scratch 2.0 Beginner's Guide Second Edition

Author: Michael Badger

language: en

Publisher: Packt Publishing Ltd

Release Date: 2014-04-15


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The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It's perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.

Scratch 2.0 Beginner's Guide Second Edition


Scratch 2.0 Beginner's Guide Second Edition

Author: Michael Badger

language: en

Publisher:

Release Date: 2014


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Create digital stories, games, art, and animations through six unique project In Detail As 21st century people, we live a digital life, but computer scientists around the world warn of a declining pool of digitally literate computer science students. The Scratch environment makes it fun for students of any age to think, create, and collaborate digitally. Scratch 2.0 Beginner's Guide Second Edition will teach you how to become a Scratch programmer and lay the foundation for programming in any computer language. Whether you are creating a birthday card or cloning bricks for a game of Breakout, projects are approached in a step-by-step way to help you design, create, and reflect on each programming exercise. What You Will Learn Program in Scratch including universal programming concepts such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, event handling, and procedures Design user interfaces including sequence, characters, and controls Translate a storyline or plot into an online game, animation, or story Debug problems and revise projects to fix problems and add functionality Think critically to solve problems based on need, program limitations, and knowledge levels Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

Creative Greenfoot


Creative Greenfoot

Author: Michael Haungs

language: en

Publisher: Packt Publishing Ltd

Release Date: 2015-04-27


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This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.