Sams Teach Yourself Game Programming With Directx In 21 Days


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Sams Teach Yourself Game Programming with DirectX in 21 Days


Sams Teach Yourself Game Programming with DirectX in 21 Days

Author: Clayton Walnum

language: en

Publisher: Sams Publishing

Release Date: 2003


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The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.

Sams Teach Yourself Game Programming in 24 Hours


Sams Teach Yourself Game Programming in 24 Hours

Author: Michael Morrison

language: en

Publisher: Sams Publishing

Release Date: 2003


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A gentle introduction to game programming on the Windows platform for the complete beginner.

Tricks of the 3D Game Programming Gurus


Tricks of the 3D Game Programming Gurus

Author: André LaMothe

language: en

Publisher: Sams Publishing

Release Date: 2003


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Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.