Rust Webassembly Framework

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Game Development with Rust and WebAssembly

Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key Features Build and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in color Learn how to use Rust for web development with WebAssembly Explore modern game development and programming techniques to build 2D games using Rust Book DescriptionThe Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.What you will learn Build and deploy a Rust application to the web using WebAssembly Use wasm-bindgen and the Canvas API to draw real-time graphics Write a game loop and take keyboard input for dynamic action Explore collision detection and create a dynamic character that can jump on and off platforms and fall down holes Manage animations using state machines Generate levels procedurally for an endless runner Load and display sprites and sprite sheets for animations Test, refactor, and keep your code clean and maintainable Who this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.
Programming WebAssembly with Rust

Author: Kevin Hoffman
language: en
Publisher: The Pragmatic Programmers LLC
Release Date: 2019-03-21
WebAssembly fulfills the long-awaited promise of web technologies: fast code, type-safe at compile time, execution in the browser, on embedded devices, or anywhere else. Rust delivers the power of C in a language that strictly enforces type safety. Combine both languages and you can write for the web like never before! Learn how to integrate with JavaScript, run code on platforms other than the browser, and take a step into IoT. Discover the easy way to build cross-platform applications without sacrificing power, and change the way you write code for the web. WebAssembly is more than just a revolutionary new technology. It's reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly's portable, high-performance modules with Rust's safety and power is a perfect development combination. Learn how WebAssembly's stack machine architecture works, install low-level wasm tools, and discover the dark art of writing raw wast code. Build on that foundation and learn how to compile WebAssembly modules from Rust by implementing the logic for a checkers game. Create wasm modules in Rust to interoperate with JavaScript in many compelling ways. Apply your new skills to the world of non-web hosts, and create everything from an app running on a Raspberry Pi that controls a lighting system, to a fully-functioning online multiplayer game engine where developers upload their own arena-bound WebAssembly combat modules. Get started with WebAssembly today, and change the way you think about the web. What You Need: You'll need a Linux, Mac, or Windows workstation with an Internet connection. You'll need an up-to-date web browser that supports WebAssembly. To work with the sample code, you can use your favorite text editor or IDE. The book will guide you through installing the Rust and WebAssembly tools needed for each chapter.
WebAssembly Actor Framework with Wascc

"WebAssembly Actor Framework with Wascc" "WebAssembly Actor Framework with Wascc" is a comprehensive guide exploring the convergence of WebAssembly’s lightweight, efficient execution model with the powerful actor paradigm for building modular, secure, and distributed systems. Starting with the fundamental architecture of WebAssembly and the principles behind the actor model, this book presents a clear context for why combining these two technologies unleashes new possibilities in concurrent, isolated, and fault-tolerant software design. Readers are led through the design goals, origins, and operational intricacies of both WebAssembly and actors, examining how this union addresses modern challenges around scalability, state management, and distributed computation. Central to the book is an in-depth treatment of the wascc framework, covering its architecture, security model, and the capability-driven ecosystem that enables seamless integration with external resources. Readers learn by example how to author robust actor modules in Rust, manage their lifecycle, implement secure contracts, and leverage provider capabilities for secure, extensible functionality. Dedicated chapters demystify the process of building both actors and providers, detail practical patterns for reliable communication and supervision, and include advanced topics such as asynchronous execution, fault tolerance, and event sourcing for production-grade deployments. Beyond core development, the book offers practical insights into deploying, scaling, and operating actor-based systems with wascc in the cloud, at the edge, and across heterogeneous environments. It addresses comprehensive security controls, compliance, identity, and audit requirements, while also exploring integrations with service meshes, FaaS, IoT, and legacy systems. The concluding section highlights future research, upcoming features, and community-driven innovation, making "WebAssembly Actor Framework with Wascc" an indispensable reference for architects, developers, and engineers looking to build resilient, next-generation distributed applications using the latest in WebAssembly technology.