Rolemaster Standard Rules


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Rolemaster Standard Rules


Rolemaster Standard Rules

Author: Coleman Charlton

language: en

Publisher: Iron Crown Enterprises

Release Date: 1995-12


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Estudio del sector editorial de los juegos de rol en España :historia, tipología, perfil de lector, del autor, del traductor y del editor


Estudio del sector editorial de los juegos de rol en España :historia, tipología, perfil de lector, del autor, del traductor y del editor

Author: Héctor Sevillano Pareja

language: es

Publisher: Universidad de Salamanca

Release Date: 2009-06-18


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Talent Law


Talent Law

Author: John W. Curtis, III

language: en

Publisher: Iron Crown Enterprises

Release Date: 1996-12-01


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From the ranks of the paupers, comes the champion of kings! Now you can explore the incredibly diverse possibilities of options available to characters through their backgrounds. Talent Law provides GMs and players with a new system of customizing characters through background options. In addition, GMs can now create new races that are inherently balanced against all other races in the game! In Talent Law you get: -- A point-based system for background options that allows characters to select from: -- Special Training (e.g., Elvish Training, Natural Horseman, Outdoorsman, etc.) -- Special Abilities (e.g., Lucky, Eye of the Hawk, Blessed by War God, etc.) -- Physical Abilities (e.g., Infravision, Resilient, Ambidexterity, etc.) -- Mental Abilities (e.g., Telepathy, Battle Reflexes, Photographic Memory, etc.) -- Mystical Abilities (e.g., Destiny Sense, Look of Eagles, etc.). -- Complete guidelines for the GM to customize the background options to his own world. -- A new system for determining starting wealth for characters based upon their selected wealth levels (e.g., a character can choose to have a wealthy background or a penniless peasant background). -- A point-based system for a GM to use in creating new races for his world. Using this system will result in new races being balanced when used with all of the races currently in the RMSS. The Ultimate RPG Toolkit One system; one set of rules; all possible games! The Rolemaster Standard System provides you, the Gamemaster, with all the guidelines you need for your role playing games. Just choose the tools your current game requires, and you are off and running. There are four core books that will allow you to runany fantasy-based game: -- Rolemaster Standard Rules: "TM" The rules needed to play Rolemaster with 20 professions and dozens of training packages. -- Arms Law: "TM" The complete Rolemaster melee and missile combat system! -- Spell Law: "TM" The complete Rolemaster magic system (over 2,000 spells). -- Gamemaster Law: "TM" The definitive guide for GMs of all systems! These four products also provide the rules framework for any other RPG genre. Just choose the appropriate additional tools from the host of RMSS resources: "Law" books, sourcebooks, genre books, and companions. Please contact your game supplier (or ICE) for more information.