Role Playing And Identity


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Role Playing and Identity


Role Playing and Identity

Author: Bruce Wilshire

language: en

Publisher:

Release Date: 1982


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"[Wilshire] establishes a phenomenology of theatre, a theory of enactment, and a theory of appearance, none of which American theatre... has ever had." —Performing Arts Journal "... Wilshire makes unique contributions to understanding major aspects of the human condition in its necessary search for selfhood." —Process Studies "It is one of the American classics." —Human Studies

My Avatar, My Self


My Avatar, My Self

Author: Zach Waggoner

language: en

Publisher: McFarland

Release Date: 2014-01-10


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With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

The Functions of Role-Playing Games


The Functions of Role-Playing Games

Author: Sarah Lynne Bowman

language: en

Publisher: McFarland

Release Date: 2010-04-13


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This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.