Robots Playing Music Animation

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The Intersection of Animation, Video Games, and Music

In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.
Robotic Musicianship

This book discusses the principles, methodologies, and challenges of robotic musicianship through an in-depth review of the work conducted at the Georgia Tech Center for Music Technology (GTCMT), where the concept was first developed. Robotic musicianship is a relatively new research field that focuses on the design and development of intelligent music-making machines. The motivation behind the field is to develop robots that not only generate music, but also collaborate with humans by listening and responding in an expressive and creative manner. This combination of human and machine creativity has the potential to surprise and inspire us to play, listen, compose, and think about music in new ways. The book provides an in-depth view of the robotic platforms designed at the GTCMT Robotic Musicianship Group, including the improvisational robotic percussionists Haile and Shimon, the personal robotic companion Shimi, and a number of wearable robots, such as the Robotic Drumming Prosthesis, The Third Drumming Arm, and the Skywalker Piano Hand. The book discusses numerous research studies based on these platforms in the context of five main principles: Listen like a Human, Play Like a Machine, Be Social, Watch and Learn, and Wear It.
Musical Robots and Interactive Multimodal Systems

Author: Jorge Solis
language: en
Publisher: Springer Science & Business Media
Release Date: 2011-07-25
Musical robotics is a multi- and trans-disciplinary research area involving a wide range of different domains that contribute to its development, including: computer science, multimodal interfaces and processing, artificial intelligence, electronics, robotics, mechatronics and more. A musical robot requires many different complex systems to work together; integrating musical representation, techniques, expressions, detailed analysis and controls, for both playing and listening. The development of interactive multimodal systems provides advancements which enable enhanced human-machine interaction and novel possibilities for embodied robotic platforms. This volume is focused on this highly exciting interdisciplinary field. This book consists of 14 chapters highlighting different aspects of musical activities and interactions, discussing cutting edge research related to interactive multimodal systems and their integration with robots to further enhance musical understanding, interpretation, performance, education and enjoyment. It is dichotomized into two sections: Section I focuses on understanding elements of musical performance and expression while Section II concentrates on musical robots and automated instruments. Musical Robots and Interactive Multimodal Systems provides an introduction and foundation for researchers, students and practitioners to key achievements and current research trends on interactive multimodal systems and musical robotics.