Robot Behaviour

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Robot Behaviour

Author: Ulrich Nehmzow
language: en
Publisher: Springer Science & Business Media
Release Date: 2008-12-18
Robots have evolved impressively since the 3-D manipulator built by C.W. K- ward (1957), the two little electromechanical turtles Elmer and Elsie [Walter, 1950, Walter, 1951], and the ?rst mobile robots controlled by comp- ers, Shakey [Nilsson, 1984], CART [Moravec, 1979, Moravec, 1983], and - lare [Giralt et al., 1979]. Since then, we have seen industrial robot manipu- tors working in car factories, automatic guided vehicles moving heavy loads along pre-de?ned routes, human-remotely-operated robots neutralising bombs, and even semi-autonomous robots, like Sojourner, going to Mars and moving from one position to another commanded from Earth. Robots will go further and further in our society. However, there is still a kind of robot that has not completely taken off so far: autonomous robots. Autonomy depends upon working without human supervision for a considerable amount of time, taking independent decisions, adapting to new challenges in dynamic environments, interacting with other systems and humans, and so on. Research on autonomy is highly motivated by the expectations of having robots that can work with us and for us in everyday environments, assisting us at home or work, acting as servants and companions to help us in the execution of different tasks, so that we can have more spare time and a better quality of life.
Behavior Trees in Robotics and AI

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs. This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice. Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion. This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.
Research and Education in Robotics - EUROBOT 2011

This book constitutes the proceedings of the International Conference on Research and Education in Robotics, EUROBOT 2011, held in Prague, Czech Republic, in June 2011. The 28 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers present current basic research such as robot control and behaviour, applications of autonomous intelligent robots, and perception, processing and action; as well as educationally oriented papers addressing issues like robotics at school and at university, practical educational robotics activities, practices in educational robot design, and future pedagogical activities.