Risky Move
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Bold Moves
It started out as a simple Bucket List goal but became much, much more. Bold Moves chronicles Diane's journey as a first time marathoner. You will quickly discover, as Diane did, that the training journey involved more than running. Her nearly six month commitment to train and eventually run 26.2 miles brought forth lessons about family, work life balance, faith, leadership and sacrifice. Aiming to be a ?one and done,? the training journey takes Diane through some surprises as she discovers the parallels of running and facing life's struggles. Bold Moves is an inspirational story that will prod readers to assess the items lingering on their Bucket List. If Diane can turn her dreams into reality, why can't you?
Financial Behavior
Author: H. Kent Baker
language: en
Publisher: Oxford University Press
Release Date: 2017-05-02
Financial Behavior provides a synthesis of the theoretical and empirical literature on the financial behavior of major stakeholders, financial services, investment products, and financial markets. With diverse concepts and topics, the book brings together noted scholars and practitioners so readers can gain an in-depth understanding about cognitive and emotional biases that influence various financial decisions from experts from around the world.
The Structure of Game Design
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.