Riding The Hype Cycle The Resurgence Of Virtual Worlds

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Riding the Hype Cycle: The Resurgence of Virtual Worlds

This volume was first published by Inter-Disciplinary Press in 2013. Virtual Worlds are not “dead and gone” – far from it. If the 3rd Global Conference in Experiential Learning in Virtual Worlds taught its delegates anything, it was that virtual worlds are on the cusp of an exciting, resurging and impending upswing. A large variety of industries are captured within this eBook—architecture, computer programming, ethics, information science, literature, organizational development, and psychology – the editors of this eBook are confident you will find something appealing to you. Join us during this exciting time, and explore some of the fascinating learning experiences that virtual worlds have to offer!
At the Edge of the Rift

This volume was first published by Inter-Disciplinary Press in 2014. Times are changing. Virtual Worlds have enjoyed nearly a decade of use by educators who have developed many creative ways to provide immersive, experiential learning experiences for students of all ages. This volume represents the most up-to-date research and thinking on the use of virtual worlds in education from experts across the globe. Included are discussions of hardware advances, software advances and data analytics.
Virtual Worlds: The Virtual Reality and Augmented Reality Intersections

This volume was first published by Inter-Disciplinary Press in 2016. Over the past five years, virtual worlds have developed into more specialised niches and targeted growth areas; specifically into the fields of virtual reality and augmented reality. Within this publication, you will find papers which highlight how virtual worlds have refined into these specializations, and the research that supports these defined fields. Papers that highlight ecological augmented reality, mobile learning, analgesia testing are just some of the topics that highlight the specializations found within this year's conference presentations.