Revue Technique 106 Kid


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Software and CD-ROM Reviews on File


Software and CD-ROM Reviews on File

Author:

language: en

Publisher:

Release Date: 2000


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Mathematical Models


Mathematical Models

Author: Jean-Michel Tanguy

language: en

Publisher: John Wiley & Sons

Release Date: 2012-12-27


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This series of five volumes proposes an integrated description of physical processes modeling used by scientific disciplines from meteorology to coastal morphodynamics. Volume 1 describes the physical processes and identifies the main measurement devices used to measure the main parameters that are indispensable to implement all these simulation tools. Volume 2 presents the different theories in an integrated approach: mathematical models as well as conceptual models, used by all disciplines to represent these processes. Volume 3 identifies the main numerical methods used in all these scientific fields to translate mathematical models into numerical tools. Volume 4 is composed of a series of case studies, dedicated to practical applications of these tools in engineering problems. To complete this presentation, volume 5 identifies and describes the modeling software in each discipline.

Technologies for E-Learning and Digital Entertainment


Technologies for E-Learning and Digital Entertainment

Author: Zhigeng Pan

language: en

Publisher: Springer Science & Business Media

Release Date: 2008-07-07


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This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.