Return Luna Display

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Returns

Author: James Clifford
language: en
Publisher: Harvard University Press
Release Date: 2013-11-04
Returns explores homecomings--the ways people recover and renew their roots. Engaging with indigenous histories of survival and transformation, James Clifford opens fundamental questions about where we are going, separately and together, in a globalizing, but not homogenizing, world. It was once widely assumed that tribal societies were destined to disappear. Sooner or later, irresistible economic and political forces would complete the destruction begun by culture contact and colonialism. But aboriginal groups persist, a reality that complicates familiar narratives of modernization. History is a multidirectional process where the word "indigenous," long associated with primitivism and localism, takes on unexpected meanings. In these probing essays, native people in California, Alaska, and Oceania are shown to be agents, not victims, struggling within and against dominant forms of cultural identity and economic power. Their returns to the land, performances of heritage, and diasporic ties are strategies for moving forward, ways to articulate what can paradoxically be called "traditional futures." With inventiveness and pragmatism, often against the odds, indigenous people are forging original pathways in a tangled, open-ended modernity. Third in a series that includes The Predicament of Culture and Routes, this volume continues Clifford's signature exploration of intercultural representations, travels, and now returns.
Sample Return Missions

Sample Return Missions: The Last Frontier of Solar System Exploration examines the discoveries and results obtained from sample return missions of the past, present, and future. It analyses the results in the context of the current state of knowledge and their relation to the formation and evolution of planetary bodies, as well as to the available technologies and techniques. It provides detailed descriptions of experimental procedures applied to returned samples. Beginning with an overview of previous missions, Sample Return Missions then goes on to provide an overview of facilities throughout the world used to analyze the returned samples. Finally, it addresses techniques for collection, transport, and analysis of the samples, with an additional focus on lessons learned and future perspectives. Providing an in-depth examination of a variety of missions, with both scientific and engineering implications, this book is an important resource for the planetary science community, as well as the experimentalist and engineering communities. - Presents sample return results obtained so far in relation to remote sensing measurements, methods and techniques for laboratory analysis, and technology - Provides an overview of a variety of sample return missions, from Apollo, to Hayabusa-2, to future missions - Examines technological and methodological advances in analyzing returned samples, as well as the resources available globally
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Author: Frank Luna
language: en
Publisher: Wordware Publishing, Inc.
Release Date: 2006-06-07
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.