Religion At Play
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Playing with Religion in Digital Games
Author: Heidi A. Campbell
language: en
Publisher: Indiana University Press
Release Date: 2014-04-28
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Sociology of Religion in India
Focused on the theme of the sociology of religion, this volume brings together essays by well-known scholars which examine the resurgence of religious identities in the Indian context. The contributors question many received notions, address critical problems, and raise important issues surrounding various current debates./-//-/The papers are divided into four sections. The first deals with religion, society and national identity. The next section is devoted to sects, cults, shrines and the making of traditions. The third section discusses religious conversion, while the last section provides a comparative perspective drawn from Pakistan, Bangladesh, Trinidad and Tobago, and the United States. /-//-/Tackling a subject of immense contemporary importance and demonstrating a sensitivity to the shifts and changes brought about in faith, identity and tradition, this volume will be of considerable interest to students of sociology, anthropology, religion, politics and history./-//-/This book is one of the Indian Sociological Society: Golden Jubilee Volumes.
Encountering Religion
Author: Tyler T. Roberts
language: en
Publisher: Columbia University Press
Release Date: 2013
Tyler Roberts encourages scholars to abandon rigid conceptual oppositions between "secular" and "religious" to better understand how human beings actively and thoughtfully engage with their worlds and make meaning. The artificial distinction between a self-conscious and critical "academic study of religion" and an ideological and authoritarian "religion," he argues, only obscures the phenomenon. Instead, Roberts calls on intellectuals to approach the field as a site of "encounter" and "response," illuminating the agency, creativity, and critical awareness of religious actors. To respond to religion is to ask what religious behaviors and representations mean to us in our individual worlds, and scholars must confront questions of possibility and becoming that arise from testing their beliefs, imperatives, and practices. Roberts refers to the work of Hent de Vries, Eric Santner, and Stanley Cavell, each of whom exemplifies encounter and response in their writings as they traverse philosophy and religion to expose secular thinking to religious thought and practice. This approach highlights the resources religious discourse can offer to a fundamental reorientation of critical thought. In humanistic criticism after secularism, the lines separating the creative, the pious, and the critical themselves become the subject of question and experimentation.