Rapid Modeling For Minecraft

Download Rapid Modeling For Minecraft PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Rapid Modeling For Minecraft book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Rapid Modeling for Minecraft

Minecraft is the most popular kids gaming platform in the world. Creating new worlds to explore is one of it's most exciting aspects. To help with this challenges, here we show kids how to access popular modeling tools like Tinkercad, SketchUp & MCEdit to make building worlds a lot faster and easier. Creating familiar objects like cities, castles, houses or 3D scans of people or animals is all taken care of with the methodology in this book. The first section relates the process of bringing a giant horse model from a 3D database into Minecraft. The second section shows how to create a model of a famous castle: Neuschwanstein, with all its nooks and crannies faithfully recreated with extreme speed and efficiency. This book represents a new departure for Minecraft modeling. The tools for making awesome 3D models are (nearly) as cool as Minecraft itself. Kids in the normal education system get very little opportunity to think about spaces, relationships between spaces and objects, scale and decision making. These are skills that normally require attendance at a degree course in architecture to start exploring, so the opportunity this represents is massive. DesignerDojo is a movement that shows kids how to access cool 3D technology for free. www.designerdojo.ie contains many of the companion resources for this book, and was founded by the book's author, Paul Lee, an experienced architect, educator, blogger and author. DesignerDojo was founded along the principles of CoderDojo, a hugely popular worldwide movement to help kids to learn coding skills. Paul's first book, "Construction Documents Using SketchUp Pro & LayOut" is a very popular book for builders, technicians, architects and engineers.
Computer Vision – ECCV 2024

The multi-volume set of LNCS books with volume numbers 15059 up to 15147 constitutes the refereed proceedings of the 18th European Conference on Computer Vision, ECCV 2024, held in Milan, Italy, during September 29–October 4, 2024. The 2387 papers presented in these proceedings were carefully reviewed and selected from a total of 8585 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; motion estimation.
Artificial Intelligence and Machine Learning for Open-world Novelty

Advances in Computers, Volume presents innovations in computer hardware, software, theory, design and applications, with this updated volume including new chapters on - Contains novel subject matter that is relevant to computer science - Includes the expertise of contributing authors - Presents an easy to comprehend writing style