Python Graphics A Reference For Creating 2d And 3d Images


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Python Graphics


Python Graphics

Author: B.J. Korites

language: en

Publisher: Apress

Release Date: 2018-06-20


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This book will show you how to use Python to create graphic objects for technical illustrations and data visualization. Often, the function you need to produce the image you want cannot be found in a standard Python library. Knowing how to create your own graphics will free you from the chore of looking for a function that may not exist or be difficult to use. This book will give you the tools to eliminate that process and create and customize your own graphics to satisfy your own unique requirements. Using basic geometry and trigonometry, you will learn how to create math models of 2D and 3D shapes. Using Python, you will then learn how to project these objects onto the screen of your monitor, translate and rotate them in 2D and 3D, remove hidden lines, add shading, view in perspective, view intersections between surfaces, and display shadows cast from one object onto another. /div You will also learn how to visualize and analyze 2D and 3D data sets, fit lines, splines and functions. The final chapter includes demonstrations from quantum mechanics, astronomy and climate science. Includes Python programs written in a clear and open style with detailed explanation of the code. What You Will Learn How to create math and Python models of 2D and 3D shapes. How to rotate, view in perspective, shade, remove hidden lines, display projected shadows, and more. How to analyze and display data sets as curves and surfaces, fit lines and functions. Who This Book Is ForPython developers, scientists, engineers, and students using Python to produce technical illustrations, display and analyze data sets. Assumes familiarity with vectors, matrices, geometry and trigonometry.

Python Graphics


Python Graphics

Author: Bernard Korites

language: en

Publisher: Apress

Release Date: 2023-12-23


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This book shows how to use Python’s built-in graphics primitives - points, lines, and arrows – to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations. This updated edition provides more detailed explanations where required, especially regarding Python code, and explores scientific applications to topics of contemporary importance. You’ll learn how to create any 2D or 3D object or illustration, as well as how to display images, use color, translate, rotate, shade, add shadows that are cast on other objects, remove hidden lines, plot 2D and 3D data, fit lines and curves to data sets, display points of intersection between 2D and 3D objects, and create digital art. Demonstrations are included which illustrate graphics programming techniques by example, the best way to learn a language. Also brand new to this edition are demonstrations on how to visualize electron probability clouds around a nucleus, climate change, ecological diversity, population dynamics, and resource management. Python source code, including detailed explanations, is included for all applications, making the book more accessible to novice Python programmers. After completing this book, you will be able to create compelling graphic images without being limited to functions available in existing Python libraries. What You Will Learn Create 2D and 3D graphic images Add text and symbols to images Shade 3D objects Display cast shadows Use color for maximum effect View 2D and 3D data sets Fit lines and curves to data sets Who This Book Is For Python developers, scientists, engineers, and students who use Python to produce technical illustrations and display and analyze data sets. Assumes familiarity with vectors, matrices, geometry and trigonometry.

Modeling and Simulation of Everyday Things


Modeling and Simulation of Everyday Things

Author: Michael Roth

language: en

Publisher: CRC Press

Release Date: 2025-03-31


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With Python, C++, FORTRAN, and a friendly conversational tone peppered with attempted humor, Modeling and Simulation of Everyday Things takes us on a journey through constructing models and simulations of systems and processes in everyday life and beyond. Readers can access an example‐packed online repository of programs in each of the three languages, including seldom covered work in generalized geometries and 3D. This second edition is a wonderful confluence of development of Python and C++ applications and will cultivate a broad perspective in the readership through having translations of major programs available in Python, C++, and FORTRAN (as we move forward, software engineers and researchers are recognizing the value of legacy programming). In addition to leveraging the best of the three languages, the readership can explore versatility in visualization by using native Python graphics as well as POV Raytracer and third‐party animation tools. We approach modeling of a system by introducing the theoretical framework of the system, followed by its discretized form, and then with narrated programs and sample results that also appear in the online repository. Readers will be able to critically think through constructing models and simulations of a vast array of systems, interpreting results, and visualizing them (which includes examples for visually and auditorily impaired individuals). Most importantly, their confidence will propel them forward to meet the challenges of the field and to think "outside the book". Leveraging the best of three coding languages, two tracks for visualization, a conversational tone, and numerous examples, this book is extremely versatile and can be used by students from high school through science undergraduates in 2‐year and 4‐year institutions. The text is also ideal for use in Data Science as well as Professional Science Master’s programs.