Public Abstract Class Vs Public Class

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Think Java

Author: Allen B. Downey
language: en
Publisher: "O'Reilly Media, Inc."
Release Date: 2016-05-06
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Java in a Nutshell

This bestselling book is an essential quick reference for all Java programmers. It contains an accelerated introduction to the Java language and its key APIs, so seasoned programmers can start writing Java code right away. This book also includes O'Reilly's trusted quick-reference material for all the classes in the essential Java packages, including java.lang, java.io, java.beans, java.math, java.net, java.text, and java.util. This reference covers many the new classes in Java 1.4, including the NIO, logging, and XML functionality. Once you've learned Java, you'll keep this book next to your keyboard for handy reference while you program. This book is part of the multi-volume set of quick references that every Java programmer will want. It is an essential companion to Java Foundation Classes in a Nutshell, which covers the graphics, printing, and GUI APIs in the Java 2 platform, including Swing, AWT, and Java 2D. A third volume, Java Enterprise in a Nutshell, focuses on the Java Enterprise APIs and is of interest to programmers working on server-side or enterprise Java applications. A fourth volume, J2ME in a Nutshell, covers the new Java 2 Micro Edition APIs and explores its use in limited-resource devices. Book jacket.