Programming Primer For The Macintosh R

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Programming Primer for the Macintosh®

Programming Primer for the Macintosh, Volume 1 focuses on the principles and operations of the Macintosh system. The publication first offers information on the development environment, creating a simple program with Symantec C++, and a review of C++. Discussions focus on pointers, handles, patterns, points, creating a source file, compiling the program, adding libraries, adding file to the subject, building an application, and useful tools. The text then takes a look at the Macintosh ROM, Mac programs and system software, and toolbox managers. Topics include menu, window, control, and dialog manager, alerts, desktop interface, event-driven programming, trap mechanism, interface and library files, stack frame incompatibility, and the relationship between an application and toolbox. The book examines QuickDraw, alerts, and dialogs, memory manager, and object-oriented programming. Concerns include structures, linked list example, new and delete operators, and handling lines, rectangles, round rectangles, ovals, arcs, and polygons The publication is a dependable reference for computer programmers and researchers interested in the Macintosh system.
Apple Game Frameworks and Technologies

Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer