Programming Paradigms


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Programming Paradigms


Programming Paradigms

Author: Zoe Codewell

language: en

Publisher: Publifye AS

Release Date: 2025-01-13


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""Programming Paradigms"" offers a comprehensive exploration of the fundamental approaches that shape modern software development, focusing on three primary paradigms: procedural, declarative, and concurrent programming. This thoughtfully structured guide takes readers on a journey from the historical roots of programming paradigms to their practical applications in contemporary software development, demonstrating how different approaches can be leveraged to solve complex computational problems effectively. Starting with basic programming concepts, the book builds progressively through each paradigm, using real-world code examples and case studies to illustrate key principles. The text uniquely presents these paradigms not as competing methodologies but as complementary tools, each with its own strengths in specific scenarios. Readers learn how procedural programming offers direct control over program state, declarative programming shifts focus to describing desired outcomes, and concurrent programming manages multiple simultaneous computations. The book distinguishes itself through its practical approach, combining theoretical foundations with hands-on exercises and projects that reinforce learning. It addresses crucial debates in the field, such as the balance between program efficiency and developer productivity, while maintaining accessibility for both students and practicing programmers. By connecting programming concepts to computer architecture, cognitive science, and software engineering principles, readers gain a holistic understanding of how different paradigms can be effectively combined to create robust, maintainable software solutions.

Programming Paradigms in Graphics


Programming Paradigms in Graphics

Author: Remco C. Veltkamp

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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The papers in this volume are a good sampling and overview of current solutions to the problems of creating graphically based systems. This breadth of scope comes out of the closing discussion at the Fourth Eurographics Workshop on Object-Oriented Graphics. The fifth workshop, on Programming Paradigms in Graphics, set out to provide answers and alternatives to the shortcomings of object-oriented graphics. The presentations investigated the applicability, merits and problems of various programming paradigms in computer graphics for design, modelling and implementation. This book contains a revised selection of the best papers from the Fifth Eurograph ics Workshop on Programming Paradigms in Graphics, held 2-3 September 1995 in Maastricht, The ~etherlands. All papers at the workshop were subjected to a thorough review by at least three members of the international programme committee. The se lection for this book was based on further review and the papers also incorporate the relevant aspects of the discussions at the workshop. In past Eurographics workshops on Object-Oriented Graphics the prominent trend has been a discovery of the limits of object-orientation in graphics. The limitations of object-orientation were felt to lie in such areas as the expression of relationships between objects. This is an area of particular strength for the declarative languages, such as constraint-based languages. On the other hand, a notion of state has long been a problem in declarative languages and yet it is often seen as an essential aspect of graphical modelling, particularly in simulation and animation.

Unconventional Programming Paradigms


Unconventional Programming Paradigms

Author: Jean-Pierre Banâtre

language: en

Publisher: Springer

Release Date: 2005-08-25


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Nowadays, developers have to face the proliferation of hardware and software environments, the increasing demands of the users, the growing number of p- grams and the sharing of information, competences and services thanks to the generalization ofdatabasesandcommunication networks. Aprogramisnomore a monolithic entity conceived, produced and ?nalized before being used. A p- gram is now seen as an open and adaptive frame, which, for example, can - namically incorporate services not foreseen by the initial designer. These new needs call for new control structures and program interactions. Unconventionalapproachestoprogramminghavelongbeendevelopedinv- iousnichesandconstituteareservoirofalternativewaystofacetheprogramming languages crisis. New models of programming (e. g. , bio-inspired computing, - ti?cialchemistry,amorphouscomputing,. . . )arealsocurrentlyexperiencinga renewed period of growth as they face speci?c needs and new application - mains. These approaches provide new abstractions and notations or develop new ways of interacting with programs. They are implemented by embedding new sophisticated data structures in a classical programming model (API), by extending an existing language with new constructs (to handle concurrency, - ceptions, open environments, . . . ), by conceiving new software life cycles and program executions (aspect weaving, run-time compilation) or by relying on an entire new paradigm to specify a computation. They are inspired by theoretical considerations (e. g. , topological, algebraic or logical foundations), driven by the domain at hand (domain-speci?c languages like PostScript, musical notation, animation, signal processing, etc. ) or by metaphors taken from various areas (quantum computing, computing with molecules, information processing in - ological tissues, problem solving from nature, ethological and social modeling).