Programming Architecture Diagram


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Game Programming Patterns


Game Programming Patterns

Author: Robert Nystrom

language: en

Publisher: Genever Benning

Release Date: 2014-11-03


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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Just Enough Software Architecture


Just Enough Software Architecture

Author: George Fairbanks

language: en

Publisher: Marshall & Brainerd

Release Date: 2010-08-30


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This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.

Diagrammatic Representation and Inference


Diagrammatic Representation and Inference

Author: Peter Chapman

language: en

Publisher: Springer

Release Date: 2018-06-07


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This book constitutes the refereed proceedings of the 10th International Conference on the Theory and Application of Diagrams, Diagrams 2018, held in Edinburgh, UK, in June 2018. The 26 revised full papers and 28 short papers presented together with 32 posters were carefully reviewed and selected from 124 submissions. The papers are organized in the following topical sections: generating and drawing Euler diagrams; diagrams in mathematics; diagram design, principles and classification; reasoning with diagrams; Euler and Venn diagrams; empirical studies and cognition; Peirce and existential graphs; and logic and diagrams.