Programming Apis With C And Net


Download Programming Apis With C And Net PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Programming Apis With C And Net book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Learning C# by Developing Games with Unity


Learning C# by Developing Games with Unity

Author: Harrison Ferrone

language: en

Publisher: Packt Publishing Ltd

Release Date: 2022-11-29


DOWNLOAD





Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity—a working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Remoting Patterns


Remoting Patterns

Author: Markus Völter

language: en

Publisher: John Wiley & Sons

Release Date: 2013-06-27


DOWNLOAD





Remoting offers developers many ways to customize the communications process, for efficiency, security, performance and power, and allows seamless integration of components running on several computers into a single application. This book exposes the full power of remoting to developers working in mixed platform environments in a way that will ensure they have a deep understanding of what remoting is capable of, and how they can make it work the way they want.

Essential C# 6.0


Essential C# 6.0

Author: Mark Michaelis

language: en

Publisher: Addison-Wesley Professional

Release Date: 2015-09-19


DOWNLOAD





“Welcome to one of the greatest collaborations you could dream of in the world of C# books—and probably far beyond!” —From the Foreword by Mads Torgersen, C# Program Manager, Microsoft Essential C# 6.0 is a well-organized, no-fluff guide to the latest versions of C# for programmers at all levels of experience. Fully updated to reflect new C# 6.0 and .NET 4.6 features and patterns, it will help you write C# code that’s simple, powerful, robust, secure, and maintainable. This book’s authors are world-class C# experts: long-time Microsoft MVP and Regional Director Mark Michaelis and Eric Lippert, formerly principal developer on Microsoft’s C# compiler team. Together, they cover the entire language, illustrating key constructs with succinct examples and offering a complete foundation for successful C# development. Essential C# 6.0 makes it easy to program with any version of C#, whether you’re creating new code or maintaining existing systems. Separate indexes for C# versions 4, 5, and 6 help you quickly find version-specific answers with accompanying visual indicators that help you identify which language innovations will work when. This edition also includes a set of best-practice C# Coding Guidelines updated to leverage C# 6.0 constructs. Coverage includes Mastering C# data types, operators, control flow, methods, and parameters Using C# object-oriented constructs, including classes, inheritance, interfaces, and more—all with the significantly simplified syntax of C# 6.0 Working with well-formed value and reference types Implementing reliable, effective exception handling Reducing code complexity with generics, delegates, lambda expressions, and events (including a simplified C# 6.0 syntax for triggering events) Learning dynamic programming with reflection and attributes Querying diverse data collections using LINQ with query expressions Creating custom collections that operate against business objects Using collection interfaces and standard query operators to access .NET collections Understanding the Common Language Infrastructure and C# in the context of .NET 4.6 Taking advantage of declarative programming, embedded metadata, reflection, and attributes Mastering multithreading and synchronization, including the new async/await paradigm Using P/Invoke, pointers, and direct memory manipulation to interoperate with other languages Understanding how C# programs relate to the underlying runtime For Qualified Instructors An instructor’s guide, exercises, and a slide deck are available to support your courses.