Professional Python Frameworks


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Professional Python Frameworks


Professional Python Frameworks

Author: Dana Moore

language: en

Publisher: John Wiley & Sons

Release Date: 2008-01-22


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As two of the leading MVC web frameworks for Python, Django and TurboGears allow you to develop and launch sites in a fraction of the time compared to traditional techniques and they provide greater stability, scalability, and management than alternatives. Packed with examples, this book will help you discover a new methodology for designing, coding, testing, and deploying rich web applications. A team of expert authors shows you the power of MVC frameworks and the capabilities of the TurboGears and Django packages. The Django chapters show you how to automate production of common web development tasks, portal creation, and content management, so you can focus on higher-level application issues and design. The TurboGears chapters illustrate how to rapidly create modern, highly interactive Web 2.0 applications. For both frameworks, you'll create useful applications that exemplify common Web 2.0 design paradigms and their solutions. Ultimately, you'll leverage your Python skills using Django and TurboGears and go from novice to RIA expert. What you will learn from this book * How you can use frameworks to save you time and frustration in the development cycle * The elements, differences, and similarities of the TurboGears and Django frameworks * Advanced capabilities of both frameworks and how they easily solve issues common to web applications * Approaches to simplifying your client side JavaScript(r) with MochiKit, a Pythonic JavaScript library * How to pair TurboGears with Flash for even more possibilities Who this book is for This book is for Python developers who want to learn rapid Web 2.0 development techniques using frameworks and incorporating a model-view-controller architecture. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Python for Professionals


Python for Professionals

Author: Telles Matt

language: en

Publisher: BPB Publications

Release Date: 2019-12-19


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Learn to be a Python expert in ten easy lessons! Key Featuresa- Acquire knowledge of Python programming simply and easily.a- Learn about object-oriented programming and how it applies to Python.a- Make a splash with list comprehensions, generators, and decorators.a- Learn about file processing with Python, and how it makes JSON easy to deal with.a- Work with dictionaries and sets quickly and easily.a- Learn about what others have made available in the Python world.a- Pick up tricks and tips that will make you look like a Python expert in no time.DescriptionThis book is intended for the professional programmer who wants to learn Python for their place of business, or simply to extend their knowledge. You will learn the basics of the language--from how to define variables and implement looping and conditional constructs, to working with existing code. Once we have established the baseline for writing code in Python, you'll learn how to create your own functions and classes, how to extend existing code, and how to work with Python-specific things like comprehensions and generators. With a solid foundation, you will then move on to learn about the existing Python libraries, called packages, and how to use them, as well as discovering little tips and tricks that will make you a hit with all the programmers at work, and really aid you in nailing that programming interview.What will you learnBy the time you have finished this book, you will know enough to write complex Python programs and work with existing Python code. You will find out about the packages that make Python one of the most popular programming languages and will understand the "e;Pythonic"e; way of thinking and programming. Who this book is forThis book is designed for programmers who have experience in at least one programming language. No prior Python experience is necessary, but it is assumed that you understand the basics of loops, conditionals and object-oriented constructs, such as classes. You should have or have access to a system that runs Python 3 (any version).Table of Contents1. The history and installation of Python2. Python types and constructs3. The Nuts and Bolts4. Structuring your Python projects5. Object-oriented programming with Python6. Advanced manipulations6. File input and output7. Imports and Exports8. Miscellaneous9. Not re-inventing the wheel10. Tips and TricksAbout the Author Matt Telles is a 35-year veteran in the software industry. He has worked with virtually all programming languages and has been a developer, manager, tester, and designer. He's been working on Python for several years and is constantly extending his knowledge in the field.Matt is married with three children, lives in New York, in the United States. He has a menagerie of cats, dogs and a turtle, and loves reading books on his Microsoft Surface on the train to work every morning.Your LinkedIn Profile: www.linkedin.com/in/matt-telles-362ba5

Program Arcade Games


Program Arcade Games

Author: Paul Craven

language: en

Publisher: Apress

Release Date: 2015-12-31


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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.