Proceedings Of The 3rd International And Interdisciplinary Conference On Image And Imagination

Download Proceedings Of The 3rd International And Interdisciplinary Conference On Image And Imagination PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Proceedings Of The 3rd International And Interdisciplinary Conference On Image And Imagination book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination

This book gathers peer-reviewed papers presented at the 3rd International and Interdisciplinary Conference on Image and Imagination (IMG), held in Milano, Italy, in November 2021. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.
Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

Author: Alessandro Luigini
language: en
Publisher: Springer Nature
Release Date: 2024-11-29
This book gathers peer-reviewed papers presented at the International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2023), held in Brixen, Italy, in June 2023. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, pedagogist, psychologist, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
Design for Education

This book charts the impact of design on education, specifically focusing on how design can shape the spaces and tools for learning. This edited collection brings together the work of designers, architects, engineers, professionals, educators, and researchers, and presents a series of case studies and research developed from across Europe, North America, South America, Africa, Australia, and Asia. The book provides the tools to develop innovative approaches to design for education, and illustrates the conversation and action required to foster socially responsible design for education. As the contributions show, we must look at education as an input and output of a complex system, and we need to adopt an interdisciplinary multiple stakeholder approach, bringing together experts from a range of different fields and backgrounds as a cohesive strategy to improve future learning and teaching environments. Providing guidance and a theoretical framework for designing spaces and tools for learning, this book will be a useful resource for design and architecture students, as well as practitioners, educational researchers, educational practitioners, policymakers, and behaviour and built environment researchers.