Practical Parallel Rendering


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Practical Parallel Rendering


Practical Parallel Rendering

Author: Alan Chalmers

language: en

Publisher: CRC Press

Release Date: 2002-06-26


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Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Practical Rendering and Computation with Direct3D 11


Practical Rendering and Computation with Direct3D 11

Author: Jason Zink

language: en

Publisher: CRC Press

Release Date: 2016-04-19


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Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

NASA High Performance Computing and Communications Program


NASA High Performance Computing and Communications Program

Author:

language: en

Publisher:

Release Date: 1993


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