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Real-Time Rendering


Real-Time Rendering

Author: Tomas Akenine-Möller

language: en

Publisher: CRC Press

Release Date: 2019-01-18


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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Space Information Networks


Space Information Networks

Author: Quan Yu

language: en

Publisher: Springer

Release Date: 2018-02-02


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This book constitutes the proceedings of the Second International Conference on Space Information Network, SINC 2017, held in Yinchuan, China, in August 2017. The 27 full and three short papers presented in this volume were carefully reviewed and selected from 145 submissions. The papers are organized in topical sections on system architecture and efficient networking mechanism; theory and method of high speed transmission; sparse representation and fusion processing.

Personal Wireless Communications


Personal Wireless Communications

Author: Robert Bestak

language: en

Publisher: Springer

Release Date: 2007-11-14


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The international conference Personal Wireless Communications (PWC 2007) was the twelfth conference of its series aimed at stimulating technical exchange between researchers, practitioners and students interested in mobile computing and wireless networks. On behalf of the International Advisory Committee, it is our great pleasure to welcome you to the proceedings of the 2007 event. Wireless communication faces dramatic changes. The wireless networks are expanding rapidly in subscribers, capability, coverage, and applications, and costs continue to decrease. Mobile devices are becoming ubiquitous with greatly expanded computing power and memory, improved displays, and wireless lo cal and personal area connectivity. The PWC 2007 program covered a variety of research topics that are of current interest, starting with Ad~Hoc Networks, WiMAX, Heterogeneous Networks, Wireless Networking, QoS and Security, Sen sor Networks, Multicast and Signal processing. This year we enriched PWC with a poster session covering diversity topics related to wireless networks (e.g., fil ters, current conveyors, etc.). We would like to thank the International Advisory Committee members and the referees. Without their support, the program organization of this conference would not have been possible. We are also indebted to many individuals and organizations that made this conference possible (Czech Technical University, IFIP, ESTEC). In particular, we thank the members of the Organizing Commit tee for their help in all aspects of the organization of this conference.