Playstation R Mobile Development Cookbook

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PlayStation(R)Mobile Development Cookbook

Author: Michael Fleischauer
language: en
Publisher: Packt Publishing Ltd
Release Date: 2013-03-25
Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation(r)Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation(r)Vita and PlayStation Certified devices, then this book is for
Yii2 Application Development Cookbook

Author: Andrew Bogdanov
language: en
Publisher: Packt Publishing Ltd
Release Date: 2016-11-09
Discover 100 useful recipes that will bring the best out of the Yii2 framework and be on the bleeding edge of web development today About This Book Learn how to use Yii2 efficiently through clear examples and core features, and see how to use tests, create reusable code snippets, core widgets, deployment, and more This book provides you with a wide space for practice approaches and helps you to learn about the new Yii2 framework. Understand the difference between the Yii 1.x.x versions using useful examples from real web applications Who This Book Is For This book is for developers with good PHP5 knowledge and MVC-frameworks who have tried to develop applications using the Yii 1.x.x version. This book will very useful for all those who would like to try Yii2, or those who are afraid to move from Yii 1.x.x. to Yii2. If you have still not tried Yii2, this book is definitely for you! What You Will Learn See the new version of the Yii2 framework and application development practices Write your applications more efficiently using shortcuts, Yii's core functionality, and the best practices in Web 2.0 Get data from a database, and deal with Active Record, migrations, widgets, and core features Easily update your skills from the previous version of the framework Explore how to use Yii with different JavaScript frameworks and libraries such as WebSockets, Angular, Ember, Backbone and React Learn how to keep your application secure according to the general web application security principle "filter input, escape output. Write RESTfull Web Services using Yii2 and built-in features Correctly install and use official extensions in your projects Effectively create and implement your own Yii extension, and also ensure your extension is reusable and useful for the community In Detail Yii is a free, open source web application development framework written in PHP5 that promotes clean DRY design and encourages rapid development. It works to streamline your application development time and helps to ensure an extremely efficient, extensible, and maintainable end product. Being extremely performance optimized, Yii is a perfect choice for any size project. However, it has been built with sophisticated, enterprise applications in mind. You have full control over the configuration from head-to-toe (presentation-to-persistence) to conform to your enterprise development guidelines. It comes packaged with tools to help test and debug your application, and has clear and comprehensive documentation. This book is a collection of Yii2 recipes. Each recipe is represented as a full and independent item, which showcases solutions from real web-applications. So you can easily reproduce them in your environment and learn Yii2 fast and without tears. All recipes are explained with step-by-step code examples and clear screenshots. Yii2 is like a suit that looks great off the rack, but is also very easy to tailor to fit your needs. Virtually every component of the framework is extensible. This book will show how to use official extensions, extend any component, or write a new one. This book will help you create modern web applications quickly, and make sure they perform well using examples and business logic from real life. You will deal with the Yii command line, migrations, and assets. You will learn about role-based access, security, and deployment. We'll show you how to easily get started, configure your environment, and be ready to write web applications efficiently and quickly. Style and approach The chapters of this book are independent and offer a practical approach to Yii development. You can start reading from the chapter you need most, be it Ajax and jQuery, RESTful Web Services, Database, Active Record, or Official Extensions
Cocos2d Cross-Platform Game Development Cookbook

Author: Siddharth Shekar
language: en
Publisher: Packt Publishing Ltd
Release Date: 2016-02-22
Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.