Playing Basra
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The Art of Playing Cards
The Art of Playing Cards is your tour guide to a standard deck. This handbook covers the classic games, tricks, and skills you'll need to become an expert card shark. There’s something about opening a new pack of cards. It doesn’t matter whether you buy them at a filling station to while away a few hours on the road or if they’re a classic deck of Bicycle cards bought specifically for a poker night—they smell the same. There’s the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had. THE GAMES: There are thousands of games we could have included, but along with some of the most popular, we’ve also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we’ve included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in. THE SKILLS: Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts… they’re all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up. THE TRICKS: Here we’ve concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that’s simply out of your league or utterly beyond your physical abilities. Thus, you won’t find any magician’s glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms… and there are definitely no cards up anyone’s sleeves. We hope the result is a book that you’ll be able to come back to again and again, whether it’s to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it’s not the cards in your hand that count, it’s how you play them.
Emaddin Adventures: Book 1
Twelve years old Emaddin lives on the street of ancient Baghdad with his mother after the death of his father. Striving through fate and bullies, he dreams of a better life for him and her. He soon befriends Lamar, who unknown to him is the daughter of the Sultan Omran, and with help from the wise sorcerer Zeriab, subsequently rises above the filth of street life. But within the corridors of power unfurls a covert plot to overthrow Sultan Omran with his most trusted minister, Aqrab, spearheading the plot. What do you do when your best friend is a greedy two-faced magician seeking your downfall? This is the question Sultan Omran ultimately has to deal with, and he does so with his life and kingdom in great danger. This book is book one in the series which consists of three parts, all three parts are included in this edition.A sequel to 1001 Arabian Nights that will let you dive into the world of Emaddin and old 1001 nights world.
The Penguin Book of Card Games
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.