Play Smart Learn To Write Workbook


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Play Smart Learn to Write Workbook


Play Smart Learn to Write Workbook

Author: Gakken early childhood experts

language: en

Publisher: Simon and Schuster

Release Date: 2022-11-08


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More than 80 fun activities encourage preschoolers to strengthen writing skills. From basic lines to shapes, letters, and numbers. Adorable art, reward stickers, and engaging challenges make learning easy and enjoyable. Whether they are just learning how to hold a pencil, or already know how to write out their name, this workbook enhances early writing skills and fine motor coordination. Beginning with basic lines and curves, activities progress to practicing letters and numbers, all in the guise of entertaining puzzles and games. Activities on every page include: Colorful, lively illustrations to help children visually connect letters and sounds. Skill-building activities Tips for parents to boost kids’ motivation, confidence and progress A spot to show off a reward sticker The step-by-step methods in Play Smart workbooks have been developed and honed by early childhood experts for decades. Activities are thoughtfully designed to keep children thoroughly engaged in learning, ensuring they’re well-prepared for school and beyond.

Playing Smart


Playing Smart

Author: Julian Togelius

language: en

Publisher: MIT Press

Release Date: 2019-01-15


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A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

The Premature Baby Book


The Premature Baby Book

Author: Martha Sears

language: en

Publisher: Hachette+ORM

Release Date: 2008-08-21


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This major new addition to the Sears Parenting Library is a comprehensive, authoritative, and reassuring guide for parents of premature babies. 20 line drawings & photos.