Pindar Van Arman


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Algorithmic Culture


Algorithmic Culture

Author: Soonkwan Hong

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2020-11-24


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Algorithmic Culture: How Big Data and Artificial Intelligence are Transforming Everyday Life explores the complex ways in which algorithms and big data, or algorithmic culture, are simultaneously reshaping everyday culture while perpetuating inequality and intersectional discrimination. Contributors situate issues of humanity, identity, and culture in relation to free will, surveillance, capitalism, neoliberalism, consumerism, solipsism, and creativity, offering a critique of the myriad constraints enacted by algorithms. This book argues that consumers are undergoing an ontological overhaul due to the enhanced manipulability and increasingly mandatory nature of algorithms in the market, while also positing that algorithms may help navigate through chaos that is intrinsically present in the market democracy. Ultimately, Algorithmic Culture calls attention to the present-day cultural landscape as a whole as it has been reconfigured and re-presented by algorithms.

Digital Da Vinci


Digital Da Vinci

Author: Newton Lee

language: en

Publisher: Springer

Release Date: 2014-08-01


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“Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empoweredby computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

Faking It


Faking It

Author: Toby Walsh

language: en

Publisher: The History Press

Release Date: 2023-11-02


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'Refreshingly clear-eyed ... Faking It is an insightful and intelligent book that's a must for those looking for facts about AI hype.' – Books+Publishing 'AI will be as big a game-changer as the smart phone and the personal computer – or bigger! This book will help you navigate the revolution.' – Dr Karl Kruszelnicki Artificial intelligence is, as the name suggests, artificial and fundamentally different to human intelligence. Yet often the goal of AI is to fake human intelligence. This deceit has been there from the very beginning. We've been trying to fake it since Alan Turing answered the question 'Can machines think?' by proposing that machines pretend to be humans. Now we are starting to build AI that truly deceives us. Powerful AIs such as ChatGPT can convince us they are intelligent and blur the distinction between what is real and what is simulated. In reality, they lack true understanding, sentience and common sense. But this doesn't mean they can't change the world. Can AI systems ever be creative? Can they be moral? What can we do to ensure they are not harmful? In this fun and fascinating book, Professor Toby Walsh explores all the ways AI fakes it, and what this means for humanity – now and in the future.