Physics With Maple

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Physics with MAPLE

Written by an experienced physicist who is active in applying computer algebra to relativistic astrophysics and education, this is the resource for mathematical methods in physics using MapleTM and MathematicaTM. Through in-depth problems from core courses in the physics curriculum, the author guides students to apply analytical and numerical techniques in mathematical physics, and present the results in interactive graphics. Around 180 simulating exercises are included to facilitate learning by examples. This book is a must-have for students of physics, electrical and mechanical engineering, materials scientists, lecturers in physics, and university libraries. * Free online MapleTM material at http://www.wiley-vch.de/templates/pdf/maplephysics.zip * Free online MathematicaTM material at http://www.wiley-vch.de/templates/pdf/physicswithmathematica.zip * Solutions manual for lecturers available at www.wiley-vch.de/supplements/
Nonlinear Physics with Maple for Scientists and Engineers

Author: Richard Enns
language: en
Publisher: Springer Science & Business Media
Release Date: 2013-11-27
Philosophy of the Text This text has been designed to be an introductory survey of the basic concepts and applied mathematical methods of nonlinear science. Students in engineer ing, physics, chemistry, mathematics, computing science, and biology should be able to successfully use this text. In an effort to provide the students with a cutting edge approach to one of the most dynamic, often subtle, complex, and still rapidly evolving, areas of modern research-nonlinear physics-we have made extensive use of the symbolic, numeric, and plotting capabilities of Maple V Release 4 applied to examples from these disciplines. No prior knowledge of Maple or computer programming is assumed, the reader being gently introduced to Maple as an auxiliary tool as the concepts of nonlinear science are developed. The diskette which accompanies the text gives a wide variety of illustrative nonlinear examples solved with Maple. An accompanying laboratory manual of experimental activities keyed to the text allows the student the option of "hands on" experience in exploring nonlinear phenomena in the REAL world. Although the experiments are easy to perform, they give rise to experimental and theoretical complexities which are not to be underestimated. The Level of the Text The essential prerequisites for the first eight chapters of this text would nor mally be one semester of ordinary differential equations and an intermediate course in classical mechanics.
The Mathematica GuideBook for Programming

Mathematica is today’s most advanced technical computing system. It features a rich programming environment, two-and three-dimensional graphics capabilities and hundreds of sophisticated, powerful programming and mathematical functions using state-of-the-art algorithms. Combined with a user-friendly interface, and a complete mathematical typesetting system, Mathematica offers an intuitive, easy-to-handle environment of great power and utility. The Mathematica Guidebook for Programming provides a comprehensive, step-by-step development of Mathematica programming capabilities and contains an enormous collection of examples and worked exercises. It guides the reader to become fluent in the structure of Mathematica expressions, expression evaluation, pure and named functions, and in procedural, rule-based, and functional programming constructs. Each Mathematica function is discussed in detail, explained in numerous examples. The programs for this book are available to download at the link below: http://extras.springer.com Unique Features: * Step-by-step presentation of Mathematica functions assuming no prior Mathematica programming experience * Clear organization, complete topic coverage, and an accessible writing style for both novices and experts * Detailed discussion of procedural, rule-based, and functional programming * Hundreds of worked examples, illustrations, programs, and fully worked self-study exercises for understanding concepts and learning how to solve real-life problems * Website for book with additional materials: http://www.MathematicaGuideBooks.org Michael Trott is a symbolic computation and computer graphics expert. He holds a Ph.D. in theoretical physics and joined the R&D team at Wolfram Research in 1994, the creators of Mathematica. Since 1998, he has been leading development of the Wolfram Functions Site http://functions.wolfram.com, which currently features more that 80,000 formulas and identities, and thousands of visualizations.