Physics For Game Programmers


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Physics for Game Programmers


Physics for Game Programmers

Author: Grant Palmer

language: en

Publisher: Apress

Release Date: 2007-12-27


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Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

Physics for Game Developers


Physics for Game Developers

Author: David M. Bourg

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2002


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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Beginning Math and Physics for Game Programmers


Beginning Math and Physics for Game Programmers

Author: Wendy Stahler

language: en

Publisher: New Riders

Release Date: 2004


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Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.