Pathfinder Module The Harrowing

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The Harrowing

Legends tell of the mysterious Harrow decks that can instantly alter a person's life -- for good or for ill -- or that skilled spellcasters can draw upon the Harrow's mystic power to enhance their own magic. Others speak of entire worlds created inside the Harrow, realms modeled after the exotic and frightening locales pictured in the cards and populated by strange people and stranger creatures. So when the heroes are hired to investigate a mysterious disappearance, can they survive this trip into the strangest realm yet explored in a Pathfinder world? The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also includes a brand-new monster and rules for incorporating the popular Harrow Deck (not required) directly into play, adding an exciting new level of chance into the game.
Pathfinder Adventure Path

More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows aggressive and attacks them in their own home. Only by gathering allies, exploring an ancient ruin, and exploring a corrupted demiplane can the heroes stand a chance over their latest enemy--a demonic mercenary who's taken an apocryphal Harrow card as his own identity. "The Destiny War" is a Pathfinder adventure for four 14th-level characters. This adventure continues the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including another 18 powerful cards from the Deck of Destiny, and a mix of monsters to torment the player characters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Pathfinder Module

Author: Thurston Hillman
language: en
Publisher: Paizo, Incorporated
Release Date: 2016-05-10
Unnatural storms rage above the rugged frontier town of Pridon s Hearth far-flung Sargava s latest push to claim the lands jungle wilds. Alongside the lashing rains and cascade of lightning comes a more terrestrial threat: lizardfolk. To survive, or even escape, the heroes must rally the entire community to weather the brutal press of the storm and establish themselves as local heroes before delving into unexplored jungle. Who built the strange ruins inland from the colony, and what significance do they hold to the lizardfolk that now prey upon Pridon s Hearth? Who are the mysterious Storm Kindlers? What role does the profiteering Aspis Consortium play in all this? And most importantly, who can the heroes trust as their investigations uncover dark truths about the secluded colony s past? Ire of the Storm is a deluxe adventure for 1st-level characters, and includes 64 action-packed pages of exciting battles, harrowing mysteries, and new monstrous foes, plus a gorgeous double-sided regional and miniatures-scale tactical map! "