Opengl Programming On Mac Os X

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OpenGL Programming on Mac OS X

Author: Robert P. Kuehne
language: en
Publisher: Pearson Education
Release Date: 2007-12-17
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.
Beginning Mac OS X Programming

Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
Beginning Mac OS X Snow Leopard Programming

A solid introduction to programming on the Mac OS X Snow Leopard platform The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications. Coverage Includes: The Mac OS X Environment Developer Tools Xcode Interface Builder The C Language The Objective-C Language An Introduction to Cocoa Document-Based Cocoa Applications Core Data–Based Cocoa Applications An Overview of Scripting Languages The Bash Shell AppleScript and AppleScriptObjC Javascript, Dashboard, and Dashcode Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.