On Soulsring Worlds


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On Soulsring Worlds


On Soulsring Worlds

Author: Marco Caracciolo

language: en

Publisher: Taylor & Francis

Release Date: 2024-02-26


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The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to. Cross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.

The Routledge Companion to Literature and Cognitive Studies


The Routledge Companion to Literature and Cognitive Studies

Author: Jan Alber

language: en

Publisher: Taylor & Francis

Release Date: 2025-07-31


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The Routledge Companion to Literature and Cognitive Studies offers a comprehensive survey of cognitive approaches to literature, introducing the influential theoretical tools and latest developments in this vigorously multi-disciplinary field, with leading scholars illuminating the cognitive, affective, and bodily dimensions of literary reading. Comprised three main sections, this Companion oversees the history of the field, core issues and topics, and the vital new debates of cognitive theory. This volume introduces readers to the many new tools and methodologies in the field, including: the context of the first generation of cognitive literary studies mental representations and information-processing paradigms critical debates and developments, including cognitive cultural studies, 4E cognition and literature, as well as empirical investigations of cognitive processes approaches to a variety of literary genres and media This comprehensive Companion provides an important reference work for upper-level students and researchers delving into the interdisciplinary approaches to literature and cognitive studies.

Zombies, Consumption, and Satire in Capcom’s Dead Rising


Zombies, Consumption, and Satire in Capcom’s Dead Rising

Author: Connor Jackson

language: en

Publisher: Taylor & Francis

Release Date: 2024-11-14


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This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.