Omnifray Rpg Basic Handbook

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Omnifray RPG Basic Handbook

The Enshrouded Lands - an earth-like world where magic bubbles away beneath the surface, beyond the ken of the common folk - may take so many forms that they really are a thousand worlds in one. Omnifray is the game of your choice: - your choice how the story develops, your choice as a player of the background and abilities of your character and your choice as referee of how to interpret the game-world and its secrets, how to use the rules and what your monsters can do. Omnifray is enormously flexible and packed with innovative ideas. It can be a challenging game to run or play; if you want the best in atmosphere, choice and a true-to-life feel, and a level playing field for all PCs, you can take that challenge! In this book is all you need to play: - world background, basic rules, legendary creatures, basic NPCs and a taster of the advanced rules, with magical powers for NPCs and feats of physical energy and concentration for player characters. Omnifray is meant for a mature audience.
Omnifray RPG Expert Manual

The Enshrouded Lands ' an earth-like world where magic bubbles away beneath the surface, beyond the ken of the common folk ' may take so many forms that they really are a thousand worlds in one. This is the second rulebook for the Omnifray RPG. It continues on from the Basic Handbook, delving deeper into the mysterious fabric of the Enshrouded Lands, with detailed information on possible backgrounds for player characters and masses of material on an array of secretive cults. It presents the standard advanced rules for fantasy Omnifray in full. The complete Omnifray system awaits you. This book gives your PCs greater access to feats of physical energy and concentration as well as full access to feats of elder magic, unholy magic, holy magic, mystical power and destiny, downtime feats such as divination and herbalism and feats of combined physical energy and concentration. You must be familiar with the Basic Handbook to use this book. Omnifray is intended for a mature audience.
Troll Nation (The Rogue Dungeon)

Build. Evolve. Conquer. The dawn of the Troll Nation has begun ... Roark von Graf-former noble and hedge-mage, current mid-level mob in a MMORPG-has taken down the Dungeon Lord of the Cruel Citadel, but the battle has only started. Lowen, right hand to the Tyrant King, has come to Hearthworld, and he is building an army of his own. Worse, Lowen and company have taken over one of the most powerful dungeons in the game, The Vault of the Radiant Shield. Even as a Jotnar and a newly minted Dungeon Lord, Roark is supremely outclassed and he bloody well knows it. If he's going to weather what's to come and topple the Tyrant King, he'll have to unlock the secrets of the stolen World Stone Pendant, master his new Hexorcist class, form some very unlikely allies, and most important ... Grief some heroes. Let the games begin! From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won't want to put down!