Ogre 3d 1 7 Beginner S Guide


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Ogre 3D 1.7 Beginner's Guide


Ogre 3D 1.7 Beginner's Guide

Author: Felix Kerger

language: en

Publisher: Packt Publishing Ltd

Release Date: 2010-11-24


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Create real time 3D applications using OGRE 3D from scratch.

jMonkeyEngine 3.0 Beginner's Guide


jMonkeyEngine 3.0 Beginner's Guide

Author: Ruth Kusterer

language: en

Publisher: Packt Publishing Ltd

Release Date: 2013-01-01


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With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you

Pro OGRE 3D Programming


Pro OGRE 3D Programming

Author: Gregory Junker

language: en

Publisher: Apress

Release Date: 2007-02-01


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Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.