Oculus Quest 2 The Essential Guide Make Learning Easy


Download Oculus Quest 2 The Essential Guide Make Learning Easy PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Oculus Quest 2 The Essential Guide Make Learning Easy book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Oculus Quest 2: The Essential Guide. Make Learning Easy


Oculus Quest 2: The Essential Guide. Make Learning Easy

Author: Steven Walryn

language: en

Publisher: Silver Starz

Release Date: 2023-03-07


DOWNLOAD





Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Complete Guide for Rajasthan Computer Instructor Basic/ Senior Paper 1 & 2 conducted by RSMSSB


Complete Guide for Rajasthan Computer Instructor Basic/ Senior Paper 1 & 2 conducted by RSMSSB

Author:

language: en

Publisher: Disha Publication Inc

Release Date:


DOWNLOAD





The book "Complete Guide for Rajasthan Computer Instructor (Basic/ Senior) Paper 1 & 2" is a comprehensive guide for Computer Instructor covering the complete syllabus. The Salient Features of the Book are: # The book has been designed after thorough research of the past pattern and syllabus of the exam. # The book also provides latest content on Rajasthan GK, Pedagogy & Information Technology. # Comprehensive Sections on: i. Rajasthan GK; ii. General Ability; iii. Pedagogy; iv. Major development in the field of IT; v. Computer & Information Technology # Detailed theory along with Solved Examples. # Exhaustive Question Bank at the end of each chapter in the form of Exercise updated as per the latest pattern. # Detailed solutions to the Exercise have been provided at the end of each chapter. # The book provides thoroughly updated Rajasthan GK & IT section with developments and advancements till date.

Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry


Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry

Author: Jessie Y. C. Chen

language: en

Publisher: Springer Nature

Release Date: 2022-05-28


DOWNLOAD





This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.