Objective C 2 0 Essentials Third Edition


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Objective-C Programming For Dummies


Objective-C Programming For Dummies

Author: Neal Goldstein

language: en

Publisher: John Wiley & Sons

Release Date: 2012-10-23


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A step-by-step guide to understanding object-oriented programming with Objective-C As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon. Assumes no prior knowledge of programming and keeps the tone clear and entertaining Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years Features all material completely compliant with the latest standards for Objective-C and Apple programming Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!

Objective-C 2. 0 Essentials - Third Edition


Objective-C 2. 0 Essentials - Third Edition

Author: Neil Smyth

language: en

Publisher: Createspace Independent Pub

Release Date: 2012-12-01


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Now updated for the new "Modern Objective-C" features introduced with the iOS 6 SDK, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework. Regardless of whether you are developing for Mac OS X or the iPhone, or just want to learn Objective-C, this book covers everything you need to know about the Objective-C language in 31 detailed and easy to follow chapters. Topics covered in this Third Edition of Objective-C 2.0 Essentials include: - The History of Objective-C - Installing Xcode and Compiling Objective-C on Mac OS X - Objective-C 2.0 Data Types - Working with Variables and Constants in Objective-C - Objective-C Operators and Expressions - Objective-C 2.0 Operator Precedence - Commenting Objective-C Code - Objective-C Flow Control with if and else - The Objective-C switch Statement - Objective-C Looping - The for Statement - Objective-C Looping with do and while Statements - An Overview of Objective-C Object Oriented Programming - Writing Objective-C Class Methods - Objective-C - Data Encapsulation, Synthesized Accessors and Dot Notation - Objective-C Inheritance - Pointers and Indirection in Objective-C - Objective-C Dynamic Binding and Typing with the id Type - Objective-C Variable Scope and Storage Class - An Overview of Objective-C Functions - Objective-C Enumerators - An Overview of the Objective-C Foundation Framework - Working with String Objects in Objective-C - Understanding Objective-C Number Objects - Working with Objective-C Array Objects - Objective-C Dictionary Objects - Working with Directories in Objective-C - Working with Files in Objective-C - Constructing and Manipulating Paths with NSPathUtilities - Copying Objects in Objective-C - Using Objective-C Preprocessor Directives

Learning IPad Programming


Learning IPad Programming

Author: Kirby Turner

language: en

Publisher: Addison-Wesley Professional

Release Date: 2012


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Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.


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