Numerical Geometry Of Non Rigid Shapes


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Numerical Geometry of Non-Rigid Shapes


Numerical Geometry of Non-Rigid Shapes

Author: Alexander M. Bronstein

language: en

Publisher: Springer Science & Business Media

Release Date: 2008-09-18


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Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted growing interest, which has led to rapid development of the field, where state-of-the-art results from very different sciences - theoretical and numerical geometry, optimization, linear algebra, graph theory, machine learning and computer graphics, to mention several - are applied to find solutions. This book gives an overview of the current state of science in analysis and synthesis of non-rigid shapes. Everyday examples are used to explain concepts and to illustrate different techniques. The presentation unfolds systematically and numerous figures enrich the engaging exposition. Practice problems follow at the end of each chapter, with detailed solutions to selected problems in the appendix. A gallery of colored images enhances the text. This book will be of interest to graduate students, researchers and professionals in different fields of mathematics, computer science and engineering. It may be used for courses in computer vision, numerical geometry and geometric modeling and computer graphics or for self-study.

Mathematical Basics of Motion and Deformation in Computer Graphics


Mathematical Basics of Motion and Deformation in Computer Graphics

Author: Ken Anjyo

language: en

Publisher: Springer Nature

Release Date: 2014-10-22


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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Shape Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors' Biographies

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition


Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Author: Ken Anjyo

language: en

Publisher: Springer Nature

Release Date: 2022-06-01


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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.