No Code Video Game Development Using Unity And Playmaker


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No-Code Video Game Development Using Unity and Playmaker


No-Code Video Game Development Using Unity and Playmaker

Author: Michael Kelley

language: en

Publisher: CRC Press

Release Date: 2016-07-06


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In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro

Advances on Mechanics, Design Engineering and Manufacturing V


Advances on Mechanics, Design Engineering and Manufacturing V

Author: Cristina Manchado del Val

language: en

Publisher: Springer Nature

Release Date: 2025-05-03


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This book contains the papers presented at the International Joint Conference on Mechanics, Design Engineering & Advanced Manufacturing, JCM 2024, held on 12-14 June in Valencia, Spain. It reports on cutting-edge topics in product design and manufacturing, such as industrial methods for integrated product and process design; innovative design; and computer-aided design. Further topics covered include virtual simulation and reverse engineering; additive manufacturing; product manufacturing; engineering methods in medicine and education; representation techniques; and nautical, engineering and construction, aeronautics and aerospace design and modeling. The book is divided into six main sections, reflecting the focus and primary themes of the conference. The contributions presented in this book will not only provide researchers, engineers and experts in a range of industrial engineering subfields with extensive information to support their daily work; but also stimulate new research directions, advanced applications of the methods discussed, and future interdisciplinary collaborations.

Learn Unity for 2D Game Development


Learn Unity for 2D Game Development

Author: Alan Thorn

language: en

Publisher: Apress

Release Date: 2013-10-08


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2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up