Next Generation Applications And Implementations Of Gamification Systems

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Next-Generation Applications and Implementations of Gamification Systems

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.
New Technology in Education and Training

This book presents the selected papers of the 5th International Conference on Advance in Education and Information Technology (AEIT 2024), which was held in Nagoya, Japan, 2024 January 5-7. With a worldwide increase in technology-enhanced learning in school and industry settings, there has been a progressive increase in the implementation of new technology in education and training. Issues surrounding teaching approaches, classroom management, and the evaluation of learning effectiveness are now considered of global concern. Topics and technical areas covered include but are not limited to: Online/Virtual Laboratories, Classroom and Laboratory Integration, Managed Learning Environments (MLEs), Learning Management Systems (LMS), Collaborative Virtual Environments (CVEs), and Experiences in Educational/Serious Games. This book serves as a useful reference for early career scholars, academics, entrepreneurs and professionals who are working in the field of implementing new technology in education and training.
Artificial Intelligence in Education: The Power and Dangers of ChatGPT in the Classroom

This book aims to bring together a collection of innovative and cutting-edge research that addresses the various challenges in the application and theoretical aspects of ChatGPT in education. ChatGPT is a large language model developed by OpenAI that has the ability to generate human-like text based on a prompt. This has significant potential for use in the field of education, as it allows for the creation of personalized, interactive learning experiences, automating assessment and grading, and more. In e-learning, ChatGPT is used to provide instant feedback and support to students, as well as generate interactive conversations in the target language for language learning. It is also integrated with existing learning management systems and educational technology platforms to enhance their capabilities. In research, ChatGPT is used for natural language processing and sentiment analysis to gather insights on student learning experiences and educational outcomes. However, it is important to note that there are also ethical and privacy concerns that come with using language models like ChatGPT in education, such as data protection and the potential for bias. Overall, the use of ChatGPT in education has the potential to revolutionize the way we learn, teach, and access information. The book seeks to publish original manuscripts that cover a broad range of topics, from the development of new chatbot technologies and their integration into the classroom, to the examination of the ethical and pedagogical implications of these systems. By compiling the latest developments in the field and highlighting new areas for exploration, this book provides valuable insights and perspectives for researchers, educators, and practitioners working in the field of ChatGPT and education. The ultimate goal is to advance the understanding of ChatGPT and its role in education and to promote its effective and responsible use in the classroom and beyond.