New Basics Of Computer Graphics 2020

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New Basics of Computer Graphics 2020

Author: Raymond F. Enriquez
language: en
Publisher: Creative Hands Publishing
Release Date:
This latest eBook gives you the two essential topics that you must know first: “The Basics of Computer Graphics and An Introduction to Graphic Design”. THIS ESSENTIAL GUIDE TO DESIGN WILL TEACH YOU: • The History and Introduction of Computer Graphics • The Uses of Graphics • To Understand the Raster Graphics (Pixels, Image Size, Resolution, Common Raster File Formats, Advantages and Disadvantages of Raster Graphics) • To Understand the Vector Graphics (Common Vector File Format, Advantages and Disadvantages of Vector Graphics) • To Learn the Types of Graphics Software • To know what is Graphic Design • The Elements of Design • Understand the Color Wheel • The Principles of Design • Understand what is Graphic Design Brief and Learn the important factors when creating your own design brief • To know the Essential Skills to be a Graphic Designer • To know what a Graphic Designer Essential Tools And with the ADOBE PHOTOSHOP BEGINNERS GUIDE we covered the following: *Workspace Overview *Opening Files in Photoshop *The Tools Panel *Options Bar *History Panel *Principles of Layers Panel *Color Adjustments / Adjustment Layers *Typography, Shape, Smart Objects in Photoshop *Selection Tools *Paths and Pen Tools *Path Selection Tools and Move Tool *Brush Tool and Eraser Tool *Layer Mask *Transform Tools *Color Mode and Blending Mode *Filters and Layer Styles *Photoshop List of Shortcut Keys *Tips on having same Image in two Windows *Tips on how to create a Custom Shape *Tips on how to create an Animated GIF *Tips on Fixing Red-Eye *Tips on Removing Dust from a Scanned Image *Tips on Using Actions in Photoshop
Fundamentals of Computer Graphics

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Contemporary Topics in Computer Graphics and Games

Author: Veysi İşler
language: en
Publisher: Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Release Date: 2020
This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games. The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.