Network Programming Interface

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Network Programming Interface

Covers the development tools needed to create applications based on a client/server model of computing. The book describes the programming interfaces to SVRR4.2 networking facilities such as Transport Library Interface (TLI), Sockets, Remote Procedure Call (RPC), Connection Server and REXEC.
C# Network Programming

On its own, C# simplifies network programming. Combine it with the precise instruction found in C# Network Programming, and you'll find that building network applications is easier and quicker than ever. This book helps newcomers get started with a look at the basics of network programming as they relate to C#, including the language's network classes, the Winsock interface, and DNS resolution. Spend as much time here as you need, then dig into the core topics of the network layer. You'll learn to make sockets connections via TCP and "connectionless" connections via UDP. You'll also discover just how much help C# gives you with some of your toughest chores, such as asynchronous socket programming, multithreading, and multicasting. Network-layer techniques are just a means to an end, of course, and so this book keeps going, providing a series of detailed application-layer programming examples that show you how to work with real protocols and real network environments to build and implement a variety of applications. Use SNMP to manage network devices, SMTP to communicate with remote mail servers, and HTTP to Web-enable your applications. And use classes native to C# to query and modify Active Directory entries. Rounding it all out is plenty of advanced coverage to push your C# network programming skills to the limit. For example, you'll learn two ways to share application methods across the network: using Web services and remoting. You'll also master the security features intrinsic to C# and .NET--features that stand to benefit all of your programming projects.
Network Programming with Rust

Author: Abhishek Chanda
language: en
Publisher: Packt Publishing Ltd
Release Date: 2018-02-27
Learn to write servers and network clients using Rust’s low-level socket classes with this guide Key Features Build a solid foundation in Rust while also mastering important network programming details Leverage the power of a number of available libraries to perform network operations in Rust Develop a fully functional web server to gain the skills you need, fast Book Description Rust is low-level enough to provide fine-grained control over memory while providing safety through compile-time validation. This makes it uniquely suitable for writing low-level networking applications. This book is divided into three main parts that will take you on an exciting journey of building a fully functional web server. The book starts with a solid introduction to Rust and essential networking concepts. This will lay a foundation for, and set the tone of, the entire book. In the second part, we will take an in-depth look at using Rust for networking software. From client-server networking using sockets to IPv4/v6, DNS, TCP, UDP, you will also learn about serializing and deserializing data using serde. The book shows how to communicate with REST servers over HTTP. The final part of the book discusses asynchronous network programming using the Tokio stack. Given the importance of security for modern systems, you will see how Rust supports common primitives such as TLS and public-key cryptography. After reading this book, you will be more than confident enough to use Rust to build effective networking software What you will learn Appreciate why networking is important in implementing distributed systems Write a non-asynchronous echo server over TCP that talks to a client over a network Parse JSON and binary data using parser combinators such as nom Write an HTTP client that talks to the server using reqwest Modify an existing Rust HTTTP server and add SSL to it Master asynchronous programming support in Rust Use external packages in a Rust project Who this book is for This book is for software developers who want to write networking software with Rust. A basic familiarity with networking concepts is assumed. Beginner-level knowledge of Rust will help but is not necessary.