Naval Warfare Script


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Naval Warfare 1919-45


Naval Warfare 1919-45

Author: Malcolm H. Murfett

language: en

Publisher: Routledge

Release Date: 2008-11-04


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Naval Warfare 1919–45 is a comprehensive history of the war at sea from the end of the Great War to the end of World War Two. Showing the bewildering nature and complexity of the war facing those charged with fighting it around the world, this book ranges far and wide: sweeping across all naval theatres and those powers performing major, as well as minor, roles within them. Armed with the latest material from an extensive set of sources, Malcolm H. Murfett has written an absorbing as well as a comprehensive reference work. He demonstrates that superior equipment and the best intelligence, ominous power and systematic planning, vast finance and suitable training are often simply not enough in themselves to guarantee the successful outcome of a particular encounter at sea. Sometimes the narrow difference between victory and defeat hinges on those infinite variables: the individual’s performance under acute pressure and sheer luck. Naval Warfare 1919–45 is an analytical and interpretive study which is an accessible and fascinating read both for students and for interested members of the general public.

Guts and Glory


Guts and Glory

Author: Lawrence H. Suid

language: en

Publisher: University Press of Kentucky

Release Date: 2015-01-13


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Guts and Glory: The Making of the American Military Image in Film is the definitive study of the symbiotic relationship between the film industry and the United States armed services. Since the first edition was published nearly two decades ago, the nation has experienced several wars, both on the battlefield and in movie theatres and living rooms at home. Now, author Lawrence Suid has extensively revised and expanded his classic history of the mutual exploitation of the film industry and the military, exploring how Hollywood has reflected and effected changes in America's image of its armed services. He offers in-depth looks at such classic films as Wings, Thirty Seconds Over Tokyo, The Longest Day, Patton, Top Gun, An Officer and a Gentleman, and Saving Private Ryan, as well as the controversial war movies The Green Berets, M*A*S*H, the Deer Hunter, Apocalypse Now, Platoon, Full Metal Jacket, and Born on the Fourth of July.

U.S. Navy Fundamentals of War Gaming


U.S. Navy Fundamentals of War Gaming

Author: Francis J. McHugh

language: en

Publisher: Simon and Schuster

Release Date: 2013-07-01


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The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.