Natural Language Generation In Interactive Systems


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Natural Language Generation in Interactive Systems


Natural Language Generation in Interactive Systems

Author: Amanda Stent

language: en

Publisher: Cambridge University Press

Release Date: 2014-06-12


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A comprehensive overview of the state-of-the-art in natural language generation for interactive systems, with links to resources for further research.

Building Natural Language Generation Systems


Building Natural Language Generation Systems

Author: Ehud Reiter

language: en

Publisher: Cambridge University Press

Release Date: 2000-01-28


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This book explains how to build Natural Language Generation (NLG) systems - computer software systems which use techniques from artificial intelligence and computational linguistics to automatically generate understandable texts in English or other human languages, either in isolation or as part of multimedia documents, Web pages, and speech output systems. Typically starting from some non-linguistic representation of information as input, NLG systems use knowledge about language and the application domain to automatically produce documents, reports, explanations, help messages, and other kinds of texts. The book covers the algorithms and representations needed to perform the core tasks of document planning, microplanning, and surface realization, using a case study to show how these components fit together. It also discusses engineering issues such as system architecture, requirements analysis, and the integration of text generation into multimedia and speech output systems.

Aspects of Automated Natural Language Generation


Aspects of Automated Natural Language Generation

Author: Robert Dale

language: en

Publisher: Springer Science & Business Media

Release Date: 1992-03-25


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This volume presents the proceedings of the Sixth International Workshop on Automated Natural Language Generation held in Castel Ivano, Trento, Italy, April 5-7, 1992. Besides an invited lecture by Nadia Magnenat-Thalmann, a well-known researcher in computer animation, on creating and visualizing speech and emotion, the volume includes the 17 thouroughly reviewed papers accepted for presentation, selected out of the submissions to the Workshop, as well as 11 statements contributed to panels on multilinguality and generation or extending language generation to multiple media. The accepted papers by leading researchers from Japan, North America and Europe fall in sections on generator system architecture, issues in realisation, issues in discourse structure, and beyond traditional generation.