Murder Games
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The Hunger but Mainly Death Games
Welcome to "The Hunger But Mainly Death Games", the hilarious Hunger Games parody, and the only book brave enough to suggest that Suzanne Collins's epic trilogy was way more about death than food. Or at least this is what Bratniss Everclean discovers, when she leaves the comforts of Slum 12, Pandumb's garbage dump, to shortsightedly volunteer for a teenage death tournament. But she soon realizes there are fates worse than death ... like weirdly having to date her fellow competitor, and lifelong stalker, Pita Malarkey. Okay, okay, it's not worse than DEATH, but it's still pretty annoying. Still, with help from her agent Oofie Triptrip and her mentor, Hagridmitch, who's pretty sure he can guide Bratniss to victory in the Tri-Wizard Cup, maybe Bratniss will somehow survive this book that she's the narrator of. "The Hunger But Mainly Death Games" is the perfect book for anyone who's going through Hunger Games withdrawal and ready for a wonderfully twisted take on their favorite story and characters. This book is also for the unfortunate teens who are trapped in a Hunger Games at this very moment and could really benefit from some levity. We're here for you, assuming you brought your books into the arena.
Board Game Family
Author: Ellie Dix
language: en
Publisher: Crown House Publishing Ltd
Release Date: 2019-07-19
A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.
Combinatorial Game Theory
Author: Richard J. Nowakowski
language: en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date: 2022-08-22
Elwyn Berlekamp, John Conway, and Richard Guy wrote ‘Winning Ways for your Mathematical Plays’ and turned a recreational mathematics topic into a full mathematical fi eld. They combined set theory, combinatorics, codes, algorithms, and a smattering of other fi elds, leavened with a liberal dose of humor and wit. Their legacy is a lively fi eld of study that still produces many surprises. Despite being experts in other areas of mathematics, in the 50 years since its publication, they also mentored, talked, and played games, giving their time, expertise, and guidance to several generations of mathematicians. This volume is dedicated to Elwyn Berlekamp, John Conway, and Richard Guy. It includes 20 contributions from colleagues that refl ect on their work in combinatorial game theory.