Multi Threaded Game Engine Design

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Multi-threaded Game Engine Design

This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.
Game Engine Design and Implementation

Author: Alan Thorn
language: en
Publisher: Jones & Bartlett Learning
Release Date: 2011-08-24
In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.