Movement Embodiment Kinesemiotics Interdisciplinary Approaches To Movement Based Communication


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Movement, embodiment, kinesemiotics: Interdisciplinary approaches to movement-based communication


Movement, embodiment, kinesemiotics: Interdisciplinary approaches to movement-based communication

Author: Arianna Maiorani

language: en

Publisher: Frontiers Media SA

Release Date: 2023-06-02


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Kinesemiotics


Kinesemiotics

Author: Arianna Maiorani

language: en

Publisher: Routledge

Release Date: 2020-11-30


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This innovative work introduces the interdisciplinary field of research of kinesemiotics, offering a new adaptable model and means of analysis for understanding forms of movement-based communication, such as dance, that use a codified language shared by a community of users. It begins with a theoretical overview and review of existing literature on the main approaches to movement-based communication, specifically dance, which underpin kinesemiotics as an area of study. It reaffirms previous work which established dance as a form of embodied communication in that it encompasses a wide range of semiotic styles and forms shared by communities of "speakers." In collaboration with the English National Ballet, Maiorani employs the genre of ballet as a means through which to understand and analyse some of the key concepts of kinesemiotics, mainly that of space as a semiotic dimension and "motivated movement," or movement with meaning. Supported by automated movement recognition tools from the fields of bio-robotics engineering and computer science, Maiorani argues for ballet’s capacity, when movements are projected into meaningful space, to extend beyond sequences of physical movements to become a meaning making practice. Kinesemiotics advances interdisciplinary research in the fields of social semiotics, media and communication, multimodality, linguistics, and performance studies and will be of particular interest to students and scholars in these areas.

Race, Gender, and Deviance in Xbox Live


Race, Gender, and Deviance in Xbox Live

Author: Kishonna L. Gray

language: en

Publisher: Routledge

Release Date: 2014-03-27


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Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities—Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.