More Opengl Game Programming Beginning Opengl Game Programming


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More Opengl Game Programming + Beginning Opengl Game Programming


More Opengl Game Programming + Beginning Opengl Game Programming

Author: Dave Astle

language: en

Publisher:

Release Date: 2006-03-01


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Beginning OpenGL Game Programming


Beginning OpenGL Game Programming

Author: Dave Astle

language: en

Publisher: Course Technology

Release Date: 2009


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This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

More OpenGL Game Programming


More OpenGL Game Programming

Author: Dave Astle

language: en

Publisher: Course Technology

Release Date: 2006


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"Art I: Performance Tips and Hints 1. More OpenGL 2. Introduction to Shaders 3. Low-Level Shaders 4. The OpenGL Shading Language 5. Advanced Texture Mapping Part II: Graphics Toolbox 6. Advanced Lighting and Shading 7. Special Effects 8. Rendering Nature 9. Rendering Skies 10. Terrain Part III: Elements of a Game 11. 3D Models and Skeltal Animation 12. Scene Management Bonus Reference Appendixes on Companion Web Site A. Low-Level Shading Languages Reference B. OpenGL Shading Language Reference.