Modern Rpg Iv Language 3e


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Modern Rpg Iv Language, 3E


Modern Rpg Iv Language, 3E

Author: Robert Cozzi

language: en

Publisher:

Release Date: 2006-01-01


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The Modern RPG IV Language has been a best seller ever since its first edition was published in 1988. Then it was simply The Modern RPG Language, but like the language itself, the book has grown and expanded over the years as new features and function have been added to RPG. It has become the comprehensive text used by tens of thousands of RPG developers worldwide.

The Art of Game Design


The Art of Game Design

Author: Jesse Schell

language: en

Publisher: CRC Press

Release Date: 2014-11-06


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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Foundations of Game Engine Development: Mathematics


Foundations of Game Engine Development: Mathematics

Author: Eric Lengyel

language: en

Publisher:

Release Date: 2016


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"The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc."--Provided by Publisher.