Modelling And Use Of Sysml Behaviour Models For Achieving Dynamic Use Cases Of Technical Products In Different Vr Systems


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Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems


Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems

Author: Atif Mahboob

language: en

Publisher: BoD – Books on Demand

Release Date: 2021-01-01


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This thesis presents a method that aims at achieving generic behavioural descriptions for use in Virtual Reality (VR) that can also be reused to form dynamic use cases of a product in different VR-systems. The focus lies on reducing the overall preparation effort of VR-models and on achieving high reusability of already created models. The core components of the thesis consist of the use of Model Based Systems Engineering (MBSE) to develop generic behavioural model descriptions, their use in building different use cases of a product in one VR-system and their reuse in different VR-systems as well. The Systems Modeling Language (SysML) is used to describe the behavioural models, the modelling process is described systematically and is also summarised in the form of general-purpose guidelines for later use. Furthermore, a dedicated physics engine is integrated with these descriptions. Two VR prototypes are developed to demonstrate the effectivity and use of the presented method. Finally, one of the prototypes is put to empirical evaluation performed with the help of experts from academia as well as industry.

Design Methodology for Future Products


Design Methodology for Future Products

Author: Dieter Krause

language: en

Publisher: Springer Nature

Release Date: 2021-12-13


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Design Methodology for Future Products – Data Driven, Agile and Flexible provides an overview of the recent research in the field of design methodology from the point of view of the members of the scientific society for product development (WiGeP - Wissenschaftliche Gesellschaft für Produktenwicklung e.V.). This book aims to contribute to design methods and their implementation for innovative future products. The main focus is the crucial data-driven, agile, and flexible way of working. Four topics are covered in corresponding chapters, Methods for Product Development and Management, Methods for Specific Products and Systems, Facing the Challenges in Product Development and Model-Based Engineering in Product Development. This publication starts with the agile strategic foresight of sustainable mechatronic and cyber-physical systems, moves on to the topics of system generation engineering in development processes, followed by the technical inheritance in data-driven product development. Product improvements are shown via agile experiential learning based on reverse engineering and via combination of usability and emotions. Furthermore, the development of future-oriented products in the field of biomechatronic systems, sustainable mobility systems and in situ sensor integration is shown. The overcoming of challenges in product development is demonstrated through context-adapted methods by focusing on efficiency and effectiveness, as well as designer-centered methods to tackle cognitive bias. Flow design for target-oriented availability of data and information in product development is addressed. Topics of model-based systems engineering are applied to the function-driven product development by linking model elements at all stages and phases of the product. The potential of model-based systems engineering for modular product families and engineering of multidisciplinary complex systems is shown.

SysML Behaviour Models for Description of Virtual Reality Environments for Early Evaluation of a Product


SysML Behaviour Models for Description of Virtual Reality Environments for Early Evaluation of a Product

Author: Atif Mahboob

language: en

Publisher:

Release Date: 2018


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Virtual Reality (VR) can help designers to realise later life phase situations of a product in presence of a specific actor (or actors) in a specific environment by building product use-cases in VR, thus facilitating an early evaluation of a design. In this paper, we present a model-based approach that uses SysML behaviour models to describe and control VR environments. The behaviour modelling process with SysML and the simulation results obtained using these behaviour models are discussed. An overview over simulation processes is provided by constructing an example product use-case in VR.